A model for the whole hand was built according to its acting characteristic, the raw data of Cyeber-Glove joints was effectively adjusted, and then through vertex blending on programmable graphics hardware, the adjusted data was appl.
在此根據(jù)虛擬手的運動特點對其進行整體建模,并快捷地對數(shù)據(jù)手套采集的原始關節(jié)數(shù)據(jù)進行校正,在可編程圖形硬件上利用頂點混合算法將校正后的數(shù)據(jù)作用于虛擬手模型來產(chǎn)生皮膚變形,在滿足實時性的同時提供了逼真的視覺效果。
In this paper, we establish some new important geometric inequalities involving the k-dimensional vertex angle of each simplex and the k-dimensional mixed vertex angle of two simplices.
本文證明了關于兩個單形的k級混合頂點角與每個單形的k級頂點角之間的一些新的重要的幾何不等式。